FIONA CHU

Hi! I’m Fiona — a mission-driven product designer with 6+ years of experience across consumer tech, nonprofit, and healthcare sectors. My diverse background as a designer, researcher, and project manager allows me to thrive in collaborative environments, adapt to evolving needs, and build products from the ground up.

I believe great innovation stems from insights that connect deeply with the human experience. With a strong foundation in UX and market research, I bring a strategic lens to design. I specialize in translating deep user insights into thoughtful, accessible product solutions that are not only visually compelling, but resonate with real user needs.

I’ve collaborated with a wide range of users, including visually impaired individuals, healthcare providers, people facing mental health challenges, and parents raising children with unique developmental paths.
Currently at Beta Bionics. Previously at ASUS Tech, C Space Health, and MINGYI Foundation.


DESIGN | UX RESEARCH | STRATEGY

Research

  • Medical Information Website for Parents

    1-year research made to build and refine website to empower parents with children of unique developmental path. From exploring problem space, defining user groups, generating concepts to evaluating design. Methods include secondary research, STP, survey, in-depth interview, persona, journey map, A/B Testing, usability testings. In collaboration with Design, Content Wrting, Developer, Marketing.

    Mixed Methods | Exploratory & Evaluative | Website Design | Health Equity

  • Digital Mental Healthcare System for HCPs and Patients

    A series of exploratory and evaluative research projects lasting 1 week to 4 weeks, made to to build and refine a digital mental healthcare system that includes a patient app, a HCP dashboard, and a wearable device. Methods include survey, in-depth interview, diary study. In collaboration with Marketing, Data Analyst, Survey Fielding.

    Qualitative | Exploratory & Evaluative | App Design | Dashboard Design | Mental Healthcare

  • Accessible IoT Devices for the Visually-Impared

    6-month research made to design and refine voice assistant tech and IoT devices usage more accessible for visually impared individuals. From exploring problem space, defining user groups to iterating process. Methods include secondary research, STP, Value Proposition Map, ethnography study, contexual inquiry, in-depth interviews, survey, A/B testing, persona, journey map, and usability testings. In collaboration with Data Analyst, Technician.

    Mixed Methods | Exploratory & Evaluative | Service Design | Tech Accessibility

Design

  • Portal for Clinic Admin and Patient

    Portal for HCP and Patient

    ~6-month project collaborating with data engineers, developers, UI designer and product manager to build portal for healthcare providers (HCPs), IT professionals and HCP administrators to view, manage, and access iLet Bionic Pancreas patient outcomes.

    UX/UI Design l Website l HCP l Figma l Design System

  • Redesign Website for County Mental Healthcare Resources

    12-week solo project including UX Research, UX/UI Design to help public access mental healthcare information and resources easily. Methods including industry landscape research, UX Audit, competitive analysis, in-depth user interviews, usability testings, persona, journey map, wireframe.

    UXR | UX/UI Design | Website Design | Adobe XD | Figma

  • Task Management App for Animal Shelter Staffs

    12-week solo project including UX Research, UX/UI Design to develop an app designed to help animal shelter staffs manage tasks, connect adopters and volunteers. Methods including in-depth user interviews, moderated and unmoderated usability testings, persona, journey map, wireframe.

    UXR | UX/UI Design | App | Figma

  • Cultural Discovery App for LA Residents to Explore History, Art, Nature Around city

    14-week team work to facilitate designs that intersect culture protection and social needs within the riverfront communities. This app is made to encourage engagement with communities. We conducted fun participatory research on street, using image-based tool to explore thoughts and opinions of people regarding LA River and surrounding communities.

    UXR l Participatory l UX Design

About

Driven by making our world a better place. I find immense joy in crafting experiences that spark growth and delight in people. I merge analytical insights with creativity to build solutions that matter. I’m a team player, a storyteller weaving narratives from data, a creative problem-solver who sees challenges as opportunities, a ‘big picture’ thinker thriving to bridge user needs with broader goals, and a life-long learner in the evolving landscape of human experiences.

Many would call me a deep thinker, but I just want to explore beyond the obvious, be a life-long learner, and build a meaningful life. I believe that our life experiences shape who we are as a person and a professional, nurturing our adaptability and empathy. I thrive on learning new things, traveling, engaging people who live and think differently from myself, to refresh how I see this world.

I care about mental health, education, personal growth, DEI, community building, travel & in-between culture. I love being part of teams where diverse minds converge.

I’m always seeking to improve my skillets as a strategic thinker, thoughtful analyst, creative and storyteller. My most recent adventure is volunteering in Nepal assisting local NGO to develop a discussion guide for mental health assessment.

In addition to my professional experience, I've been running a Fiona Jewelry on the side, on a mission to give back to mental health charities. It has been a wild ride growing as a one-person business, taking on multiple roles of designer, researcher, creative director, content creator, marketing and all others.

Currently reading: Lean Impact - How to Innovate for Radically Greater Social Good, The Pocket Universal Methods of Design, The Girl in the Green Dress, & Little Princess - One Man’s Promise to Bring Home the Lost Children of Nepal.

My Toolbox

I follow a dynamic five-phase approach, where the starting point depends on the project’s nature and can sometimes involve back-and-forth iterations rather than a linear process. My toolbox consists of a spectrum of UX research methods. I choose my method based on stakeholder input, the product development phase, constraints (resources + timeline), and the research questions we are trying to answer (attitudinal/behavioral).

What is?

Discover

What is the nature of the problem?
What do we already know?
What can we learn from current data?
Methods such as: User Interviews, Literature Review, Ethnography Study, Survey

what if?

Define

Which problem can we impact the most?
What is the business purpose behind?
What decisions will this research be influencing?
What are the constraints in time and resources?
Methods such as: Stakeholders Interviews, Competitive benchmarking, Research Scoping and Planning, STP, Value Proposition Map, Key Performance Index

What matters?

Empathize

How does user experience look like?
What challenges are they facing?
What tasks are they trying to complete?
Methods such as: User Interviews, Diary Study, Survey, Card Sorting, Persona, Journey Map, Participatory Design

What wows?

Develop

What is the user flow?
How can we design the experience?
Methods such as: User Flow, Wireframing, Information Architecture, Crazy 8 Ideation, Prototyping, Figma, Adobe XD

What works?

Evaluate

How users feel about content/design?
How usable is our product? How can we improve?
What do users like/dislike?
Methods such as: Moderated/Unmoderated Usability Testing, Survey, Screener Design, A/B Testing

What my colleagues say…